Halo 2: Anniversary (Multiplayer)
On Halo 2: Anniversary I was focused on improvements to the Forge tools and updating the HUD, Scoreboard, Intro, and Outro screens adopting a Halo 2 retro style while introducing current quality of life features.
Halo 4 (Multiplayer)
I was with Certain Affinity for about one year of Halo 4 development and focused on portions of multiplayer, with most of the attention on multiplayer game mode design. Iterating on original modes as well as introducing new ones such as Ricochet, Dominion, and Extraction.